跳到主要內容區

NCNU CTE

著作目錄

著作分類

著作目錄

期刊論文 陳秋燕、邱瓊芳、吳正己*(2021).高中資訊科技教科書資訊科學史內容分析。科學教育學刊, 29(2), 85-108.(TSSCI)

期刊論文

Chiu, C.-F.* (2020). Facilitating K-12 teachers in creating apps by visual programming and project-based learning. International Journal of Emerging Technologies in Learning15(1), 103-118. (EI)

期刊論文

Lin, Y.-T., Wu, C.-C.*, Chiu, C.-F. (2018). The use of wiki in teaching programming: Effects upon achievement, attitudes, and collaborative programming behaviors. International Journal of Distance Education Technologies, 16(3), 18-45. (EI)

期刊論文

Chiu, C.-F. (2015). Introducing pre-service teachers to programming concepts with game creation approach. International Journal of Learning, Teaching and Educational Research, 13(1), 85-93.

期刊論文

Chiu, C.-F. & Huang, H.-Y. (2015). Guided debugging practices of game based programming for novice programmers. International Journal of Information and Education Technology, 5(5), 343-347.

期刊論文

Chiu, C.-F. (2014). Teaching programming concepts to K-12 teachers with scratch. Journalism and Mass Communication, 4(2), 125-132.

期刊論文

Lee, G. C & Chiu, C.-F. (2013). Implementation of a lecture video system for after-class learning: study on change of learning behavior. International Journal of Innovation, Management and Technology, 4(3), 313-316. (corresponding author)

期刊論文

Chiu, C.-F., Lin, Y.-T. & Lee, G. C. (2012). A case study on lecture video viewing for before-class learning. International Journal of e-Education, e-Business, e-Management and e-Learning, 2(6), 479-482.

期刊論文

Chiu, C.-F. & Lin, Y.-T. (2012). Using blog to facilitate reflection activities in the development of positive psychology, International Journal of e-Education, e-Business, e-Management and e-Learning, 2(3), 266-269.

期刊論文

Chiu, C.-F., & Lee, G. C. (2009). A video lecture and lab based approach to learning of image processing concepts. Computers and Education, 52(2), 313-323.

期刊論文

Chiu, C.-F., Lee, G. C & Yang, J.-H. (2006). A comparative study on post-class lecture video viewing. Journal of Advanced Technology for Learning, 3(3), ACTA Press.

期刊論文

楊如雪、李忠謀、邱瓊芳 (2009)。台師大學生學習台灣閩南語的觀察-以除錯與發音練習為例。聲韻論叢,16,頁213–254。

期刊論文

李忠謀、邱瓊芳 (1999)。遠距教學環境:支援系統的發展與評估。科學教育學刊,7(1),頁49–69。

專書論文

邱瓊芳(2019)。程式設計教學實務與教育科技研究。台北,台灣,心理出版社(ISBN 978-986-191-891-4)。

研討會論文

Chiu, C.-F.* (2019). Use of contextualized programming projects for computational thinking learning. 2019 International Conference on Education (ACE 2019), Jan. 3-5, 2019, Hawaii, USA.

研討會論文

Chiu, C.-F.* (2018). A teaching module of applying open hardware to facilitate computational thinking learning. 2018 International World Congress on Education Conference (WCE 2018), July 15-18, 2018, Dublin, Ireland. 

研討會論文

Chiu, C.-F.* (2018). Using contextual project to facilitate programing learning. 2018 International Asia-Pacific Conference on Education, Social Studies and Psychology (APCESP 2018), Mar. 13-15, Taipei, Taiwan. 

研討會論文

Chiu, C.-F.*(2017). A study on parent-child collaboration in learning programming. 2017 International Symposium on Teaching, Education, and Learning (ISTEL 2017), July, 3-6, Hiroshima Japan.

研討會論文

Chiu, C.-F.*, Wu, C.-C., Lee, C.-C., & Kao, H.-C. (2017). Applying open hardware to facilitate computational thinking learning. 2017 International Conference on Education and E-Learning (ICEEL 2017), Jan. 26-27, Taipei, Taiwan.

研討會論文

Chiu, C.-F.* (2017). A preliminary study of gender differences in programming learning. International Conference on Education and E-Learning (ICEEL 2017), Jan. 26-27, Taipei, Taiwan.

研討會論文

Chiu, C.-F. & Chen, J.-M. (2015). Using Arduino in programming practices to assist programming concepts learning. International Conference on Teaching, Education and Learning (ICTEL 2015), Nov. 15-16, Singapore.

研討會論文

Chiu, C.-F. (2015). Design debugging practices based on game programming with problem-solving approach. World Conference on Educational Media and Technology Conference (EdMedia 2015), June 22-25, Montréal, Quebec, Canada.

研討會論文

Chiu, C.-F. (2015). Programming examples analysis of senior commercial vocational high school textbooks in Taiwan. The 3rd International Conference on Learning and Teaching in Computing and Engineering (LaTiCE 2015), April 7-9, Taipei, Taiwan.

研討會論文

Chiu, C.-F. (2015). Introducing Scratch as fundamentals to study App Inventor programming. The 3rd International Conference on Learning and Teaching in Computing and Engineering (LaTiCE 2015), April 7-9, Taipei, Taiwan.

研討會論文

邱瓊芳*、陳建茗(2015). 應用Arduino於程式設計實作活動。台灣教育傳播暨科技學會2015 年學術研討會(TAECT 2015), Nov. 20-21, Taipei, Taiwan.

技術報告

邱瓊芳 (2018)。App遊戲程式設計推廣。科技部專題研究計畫結案報告:MOST 106-2515-S-260-001-。

技術報告

邱瓊芳 (2017)。應用開放硬體於親子共學程式設計之研究。科技部專題研究計畫結案報告:MOST 105-2511-S-260-003-。

技術報告

邱瓊芳 (2017)。南投地區互動遊戲程式設計推廣II。科技部專題研究計畫結案報告:MOST 105-2515-S-260-001-。

技術報告

邱瓊芳 (2016)。南投地區互動遊戲程式設計推廣。科技部專題研究計畫結案報告:MOST 104-2511-S-260-001-。

技術報告

邱瓊芳 (2015)。應用Arduino互動模組輔助程式設計學習之研究。國科會專題研究計畫結案報告:NSC 103-2511-S-260-001-。